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leveldesignyo
Jul
31

Development Update – Streaming Highlights

We’ve been working hard lately to show more of the development process, so we’ve been recording some of our livestreams. […]

MTD
Jun
20

Meet the Developer: Will Mesilane

Who are you? My name is William Mesilane – a freelancer from Melbourne, Australia who specializes in Flash/Scaleform development with […]

MTD2
Jun
10

UI Overhaul

Primal Carnage 2.0 is usually what we refer to as the “recode” – a complete make over of the game […]

MTD
Jun
01

Meet the Developer: Phillip Wlodarczyk

SO PHIL, OR WINDIEBIESTE, TELL US ABOUT YOURSELF. I have lived in Australia my entire life and spent all that […]

Marsh Header
May
28

Diving Deep into Marsh

We mentioned in our last update that one of the main components of the recode of Primal Carnage is an […]

sandboxr header
Apr
08

Own your own customized piece of Primal Carnage!

Greetings fervent followers of ferocious footsteps, what a treat we have for you today. How would you like to get […]

recode header
Apr
04

Patch 2.0 Development Update

A SERIOUS UPDATE ON PRIMAL CARNAGE Many of you asked if a real update was coming or whether we had […]

Primal sharper
Apr
02

Welcome to the all new Primal Carnage Website!

It’s been a long time coming I know but perfection takes time, and we’ve been sitting patiently on our eggs […]

MTD
Apr
02

Meet the Developer: Chris Haynes

[Picture to come!] TELL THE PEOPLES WHO YOU ARE: Hi, I’m Chris Haynes and I’m the Web Developer for Lukewarm […]

less rainbow
Apr
01

Our Lil’ April Fools Joke – Ultimate Carnage HD

Lukewarm Media is well aware that the fan base of Primal Carnage has been wondering what would be next for […]