
04
Apr
1.0.0 Launch
Las Vegas, NV – April 3rd, 2015 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:
General
- Disabled F-Mod precaching to reduce memory usage
- Fixed drop notifications not appearing during rounds
- Added network interpolation for character position
- Added latency compensation for attacks to improve reliability
- Added contextual gameplay hints
- Added delay before switching to spectator camera after death
- Spectator camera now allows free rotation
- Added new default Novaraptor and Dilophosaurus
- Added credits to the main menu
- Fixed pain/reaction sounds playing on dead players
- Fixed heavy tracks playing repeatedly under certain conditions
- Fixed a bad spawnpoint in Contingency
- Fixed a corpse that could be eaten through a wall in Airbase
- Fixed several small map issues
Humans
- Added a velocity threshold for human landing sounds
- Increased human lerp speed when eaten by Tyrants to minimize detrimental visual effects
- Removed weapons during grab, pounce, and Tyrant eating sequences
- Fixed humans being able to continue shooting during a pounce
- Fixed an issue where humans could scope while grabbed, pounced, or otherwise restrained
- Fixed an issue where on grab or pounce humans would become stuck in scope
- Decreased human pounce recover time
- Fixed pathfinder hair de-syncing under certain circumstances
- Added 3rd person throwing animations
- Added 3rd person sawing animations
- Disabled Aim-Down-Sights for the Deagle
- Sniper Rifle now does 2x damage on small dino headshots
- Added 4 second arm time to Trapper landmines
- Added blinking red light to Trapper mines
- Added arm sound to Trapper mines
- Trapper mines now disappear on owner death or at the end of their 45 second lifespan
- Fixed knife remaining in Trapper’s hand after stabbing a netted enemy
Dinosaurs
- Fixed dinosaur turning rate fluctuations
- Fixed dinosaurs not being able to walk forward while looking straight down
- Modified dinosaur head IK to minimize neck stretching
- Reduced strength of foot placement to minimize leg twitching
- Reduced attenuation of small dinosaur footsteps
- Fixed issue where small dinosaurs couldn’t recover from a pounce in DinovDino
- Fixed Raptor, T-Rex, Dilo, and Ptera not reliably playing netted animations correctly
- Decreased Raptor/Oviraptor SprintStaminaConsumptionRate to 3 units/second
- Decreased Raptor/Oviraptor JumpStaminaPenalty to 10 units
- Decreased Raptor/Oviraptor claw swipe range
- Decreased Dilo poison DOT from 8 units/second to 6 units/second
- Allowed Carno to jump while sprinting
- Carno can no longer bite while sprinting
- Increased Carno bite damage to 50
- Carno roar now heals players for scoring bites against enemies
- Decreased Carno SprintStaminaConsumptionRate from 10 units/second to 8 units/second
- Decreased Ptera grab stamina consumption rate from 12 units/second to 10 units/second
- Increased trace size for Spino bite attack
- Added Spinosaurus death sounds
UI
- Scoreboard player options popup fully functions now
- Added new optimized inventory page which should be able to handle large inventories more efficiently
- Fixed crosshairs disappearing when reloading while crouched
- Removed player indicators from the death camera
- Fixed not being able to chat during end-round scoreboard
- Fixed show names option not taking effect in gameplay options menu
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