
22
Feb
Patch 0.9.8EA Notes
Las Vegas, NV – February 21st, 2015 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:
General
- Added startup videos
- Added more loading screens
- Removed minimum player count to get a loot as a temporary way of deterring loot bots from joining actual matches
- Re-enabled FXAA Low/High and MLAA Anti Aliasing methods
- Fixed main menu music from repeating when alt-tabbing in/out of the game
- Fixed Infernal Deagle icon
- Fixed issues with the Green Longhorn Carno economy item
- Improved the look of the Brimstone Feathered Raptor and the Snow Oviraptor
- Fixed the main menu Compies floating
- Fixed an exploit where alternate render modes like wireframe could be used in multiplayer
- Disabled camera collisions on thin objects like trees and fences
- Disabled thirdperson binding until we can improve it
- Fixed FOV not being set properly in spectator mode
- Fixed health corpses not receiving bulletholes
- Fixed footsteps sometimes still playing after death
- World Detail setting modified: Low – Nothing, Medium – Ground Foliage/Extra Details, High – Decals/Particle Effects
Humans
- Significantly decreased all human class base speeds and stamina speeds
- Decreased all human class stamina consumption rates to allow longer sprinting
- Added variable recoil to all human weapons
- Added crouch accuracy bonus to all human weapons
- Added crouch recoil recoil reduction to all human weapons
- Fixed accuracy calculation for scoped weapons
- Increased unscoped accuracy penalty for the sniper rifle
- Increased damage of assault rifle from 22 to 24
- Fixed animation desync between human arms and guns in first person
- Increased fire-rate of Scientist Dartgun
- Added throwable item cap
- Reduced Trapper net time to 5 seconds for regular dinosaurs, 8 seconds for Tyrants
Dinosaurs
- Fixed T-Rex not using its sprint animation
- Fixed T-Rex floating in certain cases
- Dinosaurs will now attack repeatedly when holding down primary fire
- Decreased base Ptera speed for network stability/ease of grabbing
- Increased Ptera grab window by 0.2 seconds
- Decreased Ptera stamina recharge delay to 2 seconds
- Increased Ptera stamina recharge rate to 15 units per second (out of 100 stamina units)
- Fixed issues with Carno sprint/blend animations
- Fixed dinosaurs being able to prevent other dinosaurs from healing
Maps and Environment
- Improved general performance in all maps
- Grass can now be hidden in low world detail mode
- Switched to more optimized grass
- Fixed the river bush moving violently when touched
- Fixed certain ground foliage assets visually popping
- Improved post-processing, lighting, and fog in all maps
- Added a blizzard event to Snowbound
- Added tyrant blockers to Snowbound
- Removed item resupply stations from Transfer catwalks
- Added a long catwalk corridor along the south transfer wall
- Added experimental tarp physics to Transfer
UI
- Weapon icons now show up properly in class select menu
- Fixed a crash when switching between static and dynamic shadows
- Fixed server browser sorting not always working properly
- Fixed certain characters not showing up properly in chat (<3)
- Fixed class stats all showing the same values
- Fixed the timer not showing correctly during the end-round sequence
- Consolidated Inventory and Loadout to Customization in menus
- Potential fix for looping healthbar animation issue
- Increased brightness on item outlines in inventory screens
- Fixed team select background parallax holes
- Fixed a bug in the scoreboard where switching between mouse/keyboard control would disable buttons and stop you from clicking/pressing any of them on the scoreboard
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