Welcome to the GALLERY
A treasure trove of imagery exploring areas such as character, weapon and level design - featuring behind the scenes stills and videos on the making of PCE…
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Pub Games wanted a more unified look for the human team when making Extinction, leading to alternate defaults.
These 3 designs were originally made for the cancelled Primal Carnage: Genesis project before being re-used in Evolution.
Portraits featuring characters from the backstory (1)
Portraits featuring characters from the backstory (2)
Portraits featuring characters from the backstory (3)
Enhance! A look at the Carno's sculpting process.
Creating The Pachy - First Forms
Refining Our Bonehead - being too cute was a problem.
Creating The Pachy - Final Form
Concept art for various potential Pachy skins
An early aborted attempt at Ceratosaurus from 2013.
Highlighting key features for the Ceratosaurus redesign.
Initial concept for the Royal Spinosaurus
Royal Spinosaurus being sculpted
Explorations of both the game's title and logo arrangement.
From back in the mists of time, the alpha version of Contingency.
Early concept art that heped Primal Carnage define its focus on fast paced action.
Concepts for the original Primal Carnage were much darker and moodier.
An early concept for the perilous Ruthless cliffs.
Netgun mechanism exploration
Ideation for dinosaur skeletal remains found in the world.
Notes from designing the classic feathered Novaraptor just prior to the original game's release.
The upgraded feathered Nova model (minus wing / tail attachments) created for Evolution.
Various ideas for propaganda posters created to flesh out Phoenix corp.
This tragically cute little cartoon Rex would be refined into the mascot of Ersatz Food.
For a secretive corporation, Phoenix sure loves advertising to its employees. Don't eat dino meat!
Phoenix propaganda, inspired by promotional photos for the original 1933 King Kong.
For those who remember what an iPod was, a marketing image for the PCE soundtrack.
Original lineart for a PCE Tyrannosaurus poster, prior to being painted.
Different render passes of Tyrannosaurus
We can neither confirm nor deny whether these are intentional easter eggs.
Due to Unreal Engine 3 not using the metric system, other units of measurement were sometimes employed...
The earliest version of Transfer was still in a box canyon prior to it getting an oil field.
There was a time when linking all of the maps together was considered. Ubase and Airbase are connected in this shot.
Basic layout sketch of the Rennaisance map, back when it still had chemicals leaking out of the cargo ship.
Lighting in UE3 is handled mainly by static textures, this overhead view of Geothermal shows just the lightmaps.