
15
Nov
1.1.3 November Update Now Available
Hey Primal Carnage fans! You asked for MORE and we’ve listened! Log in to #PrimalCarnageExtinction today to check out all of our updates for the PC version, including dozens of new economy and store items, improved Alienware controls, TWO new survival maps, a zoom function on ALL human weapons and MORE! Check out the new features below. Will you survive?
Las Vegas, NV – November 15th, 2015 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:
General
- Added a fade-in when first loading into a map
- Added Alienware AlienFX support
- Optimized all shaders
- Optimized sound cues for weapons, footsteps, melee attacks, environments, and more
- Removed “slomo” command to prevent people exploiting the economy
- Assists are now properly cleared when a player changes teams or round restarts
- Toned down the tranq screen effect to prevent players from getting sick
- Decreased respawn timer duration
- Fixed texture file cache issue that caused several crashes
- Fixed motion blur setting not working
- Fixed controls locking up after dying while using an item
- Fixed normal-maps and specular-maps not showing at their full resolution on highest settings
- Fixed FOV settings not being preserved under certain conditions
- Fixed certain sounds like footsteps or roars from cutting out
Economy
- Added 89 new economy items
- Added Human Crate #3
- Added Dino Crate #4
- Added new store items
Maps
- Added AI-Geothermal
- Added AI-Whiteforest
- Improved game-wide post processing
- Game-wide lighting/shadow re-haul
- Added visual improvements to every map
- Improved performance in every map
- Improved/remade several environment assets and landscape textures
- Improved dynamic shadow performance on every map
- Added lens flares
- Improved collisions in every map
- Improved environment ambiance in ever map
- Added dynamiclightning to PC-Airbase
- Moved cargo ship corpse on PC-Docks to the back of the ship
- Moved crashed plane on PC-Marsh to prevent camping
- Added tyrant-proof areas to PC-Forestchasm
- Removed exterior ramp on the back of the PC-UtilityBase building
- Main complex doors on PC-Contingency stay closed for the first 120 seconds
- Modified AI-VisitorCenter so the player can’t go anywhere the tyrant AI can’t
Human
- Increased human scale by 20%
- Improved weapon hit detection
- Humans now show weapon recoil in third person
- All weapons now have a zoom function (Middle mouse button)
- Added a lag offset to weapons when rotating your view
- Added a subtle bob when sprinting
- Added new sounds for resupplying
- Added new landmine beep sounds
- Added new bullet tracer effects
- Updated weapon sounds with new distant weapon fire effects
- Improved weapon impact effects
- Added hair back to the scientist
- Added sway to the Pathfinder hair
- Fire now chars dinosaurs on death
- Optimized the “Spat on” screen effect
- Decreased the tranq recovery rate
- Tranq no longer overdoses dinosaurs
- Fixed being able to fire while being eaten by a Tyrant
- Fixed sensor mines marking dead players
- Fixed being able to use resupply stations through walls
- Fixed not being able to unscope after being picked up/pounced
- Fixed reloading while scoped not putting you back into scope mode
- Fixed the players view being tilted after being dropped by a Ptera
- Fixed delay on sniper rifle fire sound
- Fixed a bug where tracer effects would only emit from the left Colt
- Fixed Flamethrower effects not going through walls
Dinosaurs
- Added new secondary attack to Carno- Carno can now lunge left and right without needing to stop with little to no delay
- Decreased Carno secondary attack damage to 50
- Carno can now head-swing while netted
- Added more variety to dinosaur attack/death/footstep sounds
- Increased the volume and fadeoff distance of Tyrant footsteps
- Toned down the intensity of the “on fire” effect
- Fixed netted dinosaurs still playing pain sounds after death
- Fixed dinosaur animation speeds while under the tranq effect
- Fixed dinosaurs being able to grab/pounce while on fire
- Fixed Raptor jump animation being shown as the pounce animation under certain conditions
- Fixed dinosaur players not always catching on fire
- Fixed Oviraptor being able to mark dead players
- Fixed Tyrants being able to eat from corpses while netted
Survival
- Added AI Carno enemy
- Added AI Oviraptor enemy
- Added Turrets (Turrets are powered by generators and can be upgraded)
- Added purchase-able health/ammo stations
- Throwables now sit inside an easy-to-spot crate
- Improved general AI pathing
- Improved general AI behavior
- Improved vending machine use sounds
- Fixed the boss Alpha Raptor from freezing in place under certain conditions
- Fixed Compy enemies occasionally getting lost
- Increased delay between AI spawns to prevent lag issues on certain hardware
Economy
- Added 3D loadout menu
- Added “Solo” option to the main menu
- Added Master Volume option
- Updated all the fonts in the game
- Updated map images to match what the game now looks like
- Fixed togglehud not hiding the chat module
- Fixed economy key redemption not working properly
- Fixed certain killicons not displaying properly
- Fixed certain descriptions not displaying properly in human class select
Server
- Servers now logs kills
- Added timestamps to chat logs
- Improved map rotation
- Fixed certain server settings being lost on map change
- Fixed not being able to join Survival servers under certain circumstances
- Fixed dedicated server memory leak
(Thanks to WarBear for the banner image!)
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